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AI Insights · Timothy · October 2021

Top 5 High Fantasy Games in Australia Q3 2021 Performance

Explore the performance of the top 5 high fantasy games on a unified platform in Australia during Q3 2021, including weekly downloads, revenue, and active user trends.

Top 5 High Fantasy Games in Australia Q3 2021 Performance

During the third quarter of 2021, the top 5 high fantasy games in Australia displayed varied performance metrics across weekly downloads, revenue, and active users. Here’s a detailed look at their trends:

Clash of Clans from Supercell saw fluctuations in weekly revenue, starting at around $496K in late June and peaking at approximately $637K in early August. Weekly downloads for the game showed a decline early in the quarter, bottoming out at around 8.3K in late August but recovering to 11.1K by the end of September. Active users hovered around 846K at the beginning of the quarter and decreased to about 730K by the end of September.

Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. experienced significant revenue fluctuations, starting at around $386K in late June, peaking at around $617K in late August, and settling at approximately $198K by the end of September. Weekly downloads remained relatively stable, peaking at 10K in mid-July and ending at around 7.6K in late September. Active users increased slightly from 64.4K in late June to around 75.3K by the end of the quarter.

Coin Master by Moon Active showed a consistent weekly revenue trend, averaging around $200K throughout the quarter. Weekly downloads for the game peaked at 7.4K in late August, with active users fluctuating slightly but staying close to 44K to 48K during the quarter.

Clash Royale from Supercell demonstrated a steady revenue trend, starting at around $191K in late June, peaking at $207K in early July, and ending at around $108K by late September. Weekly downloads began at 14.1K in late June and fluctuated to finish at 8.9K by the end of September. Active users experienced a gradual decline from 284K in late June to approximately 234K by the end of the quarter.

RAID: Shadow Legends from Plarium Global Ltd. showed a steady increase in weekly revenue, starting at $112K in late June and peaking at approximately $147K by the end of September. Weekly downloads peaked at 6.8K in mid-July but saw a decline to 3.1K by the end of September. Active users started at 26.4K in late June, peaking at 29.5K in mid-July, and ending at around 24.9K by late September.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021